|MMOWGLI wave designed by Lt. Cmdr. Kristen Wheeler.|
Image photographed by Kelley Stirling.
If you have followed me for any length of time you’ll know that I occasionally consult for Wikistrat, a crowdsourced consultancy, and that I also write fiction. I’ve explained that fiction is a great way to reach people with ideas and I’ve also noted that fiction can be a vehicle for forecasting events.
Others are catching onto this.
One of the latest examples of people turning towards creative thinking for intelligence forecasting comes from the U.S. Navy, which issued a press release on March 15 announcing an opportunity for people to become involved with a Massive Multiplayer Online Wargame Leveraging the Internet focusing on the Singularity.
On March 27, however, the Office of Naval Research (ONR) will sponsor the launch of a different kind of multiplayer online war game—hoping to recruit a community of more than 1,000 players to collaborate on solving real-world problems facing the U.S. Navy.
Interested players can enroll at https://mmowgli.nps.edu/singularity/signup. The game can run in any web browser on a personal computer or laptop.
Scheduled to last one week, the Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) exercise will crowdsource online players to determine ways to address what’s known as the “Singularity”—the potential future emergence of “greater-than-human” intelligence resulting from increasingly powerful technology.
Official video relating to the MMOWGLI was published on March 7.